Cmake Macos App Bundle

  
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  1. Cmake Macos App Bundle Download
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  4. Cmake Macos Framework
Bundle
Filename extension
.app, .framework, .kext, .plugin, .docset, .xpc, .qlgenerator, .component, .saver, .mdimporter, etc.
Uniform Type Identifier (UTI)com.apple.bundle
Container forexecutable binary, metadata, other bundles, any other file needed to run the application.

Generate and build macOS app bundles through CMake. OpenLoco/OpenLoco@fd764a1 GitHub An open source re-implementation of Chris Sawyer's Locomotion - OpenLoco/OpenLoco This uses the OpenLoco logo by Zcooger as the app icon. Application bundles are directory hierarchies, with the top-level directory having a name that ends with a.app extension. In an application bundle, the first directory in the bundle underneath the top-level directory is usually named Contents.Within Contents there is usually another directory (called MacOS on Macs), which contains the application's executable code. Finding the best Mac App Bundles has always been a challenge. With more than 7 years of experience, we are able to find the best deals for you – regarding software, apps, bundles, assets and so on. We make sure to find offers which lets you buy the apps cheaper or get the software even for free. Here is what underlines our experience. On macOS, a GUI application must be built and run from a bundle, which is a directory structure that appears as a single entity when viewed in the Finder. A bundle for an application typically contains the executable and all the resources it needs. Here is the snapshot of an application bundle structure.

In NeXTSTEP, OPENSTEP, GNUstep, and their lineal descendants macOS and iOS, a bundle is a file directory with a defined structure and file extension, allowing related files to be grouped together as a conceptually single item.

Examples of bundles that contain executable code include applications, frameworks, and plugins. This kind of bundle usually contains one file representing executable code, and files that represent resources such as nibs, templates, images, sounds, and other media. On some other systems, such as Microsoft Windows, these resources are usually included directly in the executable file itself at compile time. On older Macintoshes, a similar technique is used, where additional metadata can be added to a file's resource fork. Similar in concept are the application directories used in RISC OS and on the ROX Desktop.

Examples of bundles that do not contain executable code include document packages (iWork documents) and media libraries (iPhoto Library).

Bundles are programmatically accessed with the NSBundle class in Cocoa, NeXTSTEP and GNUstep's Foundation frameworks, and with CFBundle in Core Foundation. Bundles often include an Info.plist file for metadata.[1] The Uniform Type Identifier (UTI) for an Apple bundle is com.apple.bundle.[2]

Cmake Macos App Bundle Download

Application bundles[edit]

Application bundle
Filename extension
Uniform Type Identifier (UTI)com.apple.application-bundle
Type of formatapplication software
Container forexecutable binary
Extended fromBundle

Application bundles are directory hierarchies, with the top-level directory having a name that ends with a .app extension. In an application bundle, the first directory in the bundle underneath the top-level directory is usually named Contents. Within Contents there is usually another directory (called MacOS on Macs), which contains the application's executable code. Within the Contents folder there is usually also a directory called Resources, which contains the resources of the application.

Among other things, the Resources folder contains localized versions of the application's nib files.

Other common subdirectories include Plugins, Frameworks, and Shared Frameworks. The Frameworks directory contains frameworks used by the application, and are used even if another version of the framework exists on the system. The Shared Frameworks directory contains frameworks that can be used both by the application that contains them, and other applications; they are used only if a newer version does not exist elsewhere on the system. Plugins contains extensible code used by the application.

By default, the Finder displays application bundles, which can also be referred to as packages, as opaque files with no underlying structure; the contents of the bundle can be shown with the 'Show Package Contents' context menu item.

GNUstep by default uses the name of the application to name the folder that contains application code. An alternative is to name them by the computer architecture and OS the code is intended for to form a fat binary, so the application can be opened on many platforms.[3][4]

macOS framework bundles[edit]

Framework bundle
Filename extension
.framework
Uniform Type Identifier (UTI)com.apple.framework
Extended frombundle

macOS frameworks are also stored as bundles;[5] the top-level directory of a framework bundle has a name that is the name of the framework followed by the extension .framework. In the top-level directory is a Versions directory, with subdirectories for one or more versions of the framework, each subdirectory containing the dynamic library code for the framework, in a file whose name is the same as the name of the framework, possibly with a Headers folder containing header files for the framework, and other subfolders such as Resources. The Versions directory also contains a symbolic link Current to the directory for the current version of the framework. In the top-level directory are symbolic links to the contents of Versions/Current.[6]

The Finder displays framework bundles as directories rather than as opaque files.

Although GNUstep uses frameworks, they are not usually stored as bundles. This is because the full semantics of framework loading are considered too alien to other platforms.[7]

Loadable bundles[edit]

Loadable bundles are bundles which contain code that can be loaded at runtime.[8] Loadable bundles usually have the extension .bundle, and are most often used as plug-ins. On macOS, there is a way to load bundles even into applications that do not support them, allowing for third party hacks for popular applications, such as Safari[9] and Apple Mail.[10][11] A feature inherited from NeXTSTEP, GNUstep has the -[NSBundle principalClass] interface too.

By default, the Finder displays loadable bundles, which can also be referred to as packages, as opaque files with no underlying structure; the contents of the bundle can be shown with the 'Show Package Contents' context menu item.

Other bundle formats[edit]

There are many third-party macOS applications which utilize their own custom bundle format (e.g. CandyBar.iContainer, Aperture.aplibrary, VMware Fusion.vmwarevm, etc.).

.lproj[edit]

An .lproj file is a bundle that contains localization files for OpenStep, macOS, or GNUstep software. It typically contains the .nib files for a given language along with .strings files and images if needed (for example, ReadMe or license files). These localized files are used by installer makers to customize install packages. They are also included in an application bundle.

See also[edit]

  • Application Directory — the RISC OS analogue to an application bundle
  • AppImage — A Linux application that makes use of similar principles

References[edit]

  1. ^'Information Property List - Bundle Resources'. Apple Developer Documentation.
  2. ^'System-Declared Uniform Type Identifiers'. Uniform Type Identifiers Reference. Apple Inc. Retrieved 2012-06-10.
  3. ^'PackagingDrafts/GNUstep'. Fedora Project Wiki.
  4. ^'gnustep/tools-make: README.Packaging'. GitHub.
  5. ^'Framework'. developer.apple.com. Retrieved 2020-10-06.
  6. ^'Anatomy of Framework Bundles'. Apple Inc. Retrieved 2011-09-03.
  7. ^'User FAQ'. GNUstep.
  8. ^Code Loading Programming Topics for Cocoa: About Loadable Bundles
  9. ^'Pimp My Safari: plugins'. Archived from the original on 2007-10-31.
  10. ^'Apple Mail plug-ins and tools'.
  11. ^'Hawk Wings — Plug-ins for Apple Mail'. Archived from the original on 2007-08-31.

External links[edit]

  • Bundle Programming Guide at Apple Developer Connection
  • NSBundle documentation from the GNUstep project
  • Platypus — a tool to create application bundles around scripts
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bundle_(macOS)&oldid=982117124'

This section of the guide refers to the installation of the IDE under Mac OS. These instructions should work for all versions of macOS. You may need to give the Administrator password when installing some programs, depending on your user settings.

1.3.1. CMake¶

So, we are now going to walk through the process of installing CMake on your computer. We use CMake to manage software project(s), and to instruct your compiler how to generate and link libraries.

Step 1: Download CMake

Download CMake from the CMake website.

Step 2: Launch Apple disk image

Once you have successfully downloaded the .dmg file, simply double-click on it.

Step 3: Install CMake application

To complete the installation, drag and drop CMake onto the Applications folder.

Step 4: Launch CMake

Launch CMake from Launchpad or Spotlight. The interface that pops up is only used to test whether CMake has been correctly installed, and to perform step 5 of this guide. You do not need to fill anything in.

Error

If you get the warning: “‘CMake’ can’t be opened because it is from an unidentified developer.”, please make sure to enable “Allow apps dowloaded from: Anywhere” under the “System Preferences” > “Security & Privacy”.

Step 5: Add CMake to path

From the “Tools” menu select “How to Install For Command Line Use”. From the dialog that pops up, note the cmake-guipath, this may be required later. Open a terminal by executing Cmd+Space, typing terminal and confirming with Enter. Type:

Hopefully no errors occured.

Error

If an error occurs, check whether the path /Applications/CMake.app/Contents/bin/cmake-gui corresponds to the cmake-guipath that you noted down earlier. If not, change the above command so that the two match.

Now, Verify that it has been correctly installed to PATH by executing:

Error

If cmake can’t be found, even after succesfully installing CMake for command-line use, you first need to verify that the symbolic links were properly made, execute:

You should see something like:

This means that /usr/local/bin is not added to the list of paths. Do this now manually by editing /etc/paths:

App

and adding /usr/local/bin on a new line. Exit (Cmd+X) and save (Y) your changes. Close the terminal and restart the terminal:

should now give you the desired result, showing some details on your CMake installation.

1.3.2. git¶

We are now going to walk through the process of installing git on your computer. We use git to download the software of the project(s) and to make sure that you can always be up-to-date on the latest modifications to the code.

Step 1: Download git

The install process for git is very similar to that for CMake: go to the git website to download the installer .dmg.

Step 2: Install git

Run the .dmg and open the enclosed .pkg to install git on your system. Step through the installation and provide you administrator password when prompted.

1.3.3. XCode¶

For the compilation of Tudat and its libraries, XCode (or the command-line tools for XCode) version 7.3 or newer is required. You can upgrade XCode through the AppStore or by downloading a new version, to replace the old one.

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Cmake macos framework
Step 1: Download XCode

Download XCode (command-line tools alone suffices) from the Apple developer downloads (ADC account and Apple ID required) or through the Mac App Store. Note installing only the “Command Line Tools OSX 10.XX for Xcode 7.X” offers a significant reduction in size (download size of 157MB vs 4.7GB).

Cmake Macos App Bundle Windows 10

Step 2: Install XCodeOpen the downloaded .dmg and execute the enclosed .pkg to start the installation. Complete the installation.

1.3.4. Qt Creator¶

Step 1: Download Qt Creator

Download QtCreator from the Qt website.

Step 2: Execute the installer

Open the downloaded .dmg and execute the enclosed installer.

Step 3: Skip account

Cmake Macos App Bundle Android

You can safely skip logging into your Qt account. Press “Skip” and “Next”, the online installer will prepare the sources. Click continue. The installer will now prepare the installation (this will take a short while). You might be prompted by an Xcode warning, even though you have Xcode or the Xcode command-line tools installed. If you encounter this, click away the warning by pressing “Ok”, three times, the installation will continue as normal.

Step 4: Choose a location

Specify your preferred installation directory (or leave it at default).

Step 5: Select components

Click “Continue” until you get to the “Select Components” step. Here you get the option to select which parts of the Qt SDK you wish to install, shown below. Only QtCreator (default, can not be unchecked) from the Tools section is necessary. Finish the installation.

Step 6: Check Settings

Cmake Macos Framework

Once Qt Creator is installed, you will need to verify that the various compilation settings have been defined correctly. Make sure to check QtCreatorKits on the Verify Build & Run options page.