Scratch Paper App Mac

  
Scratch Paper App Mac 3,7/5 1740 votes

During the Mid Autumn Festival, the angular team released the official version of angular 2,WijmoSupport was announced on the same day. In fact, wijmo has been following closely from angular alpha to beta and RC.

Angular 2 removes and replaces the directives, controllers, modules and scopes in angular 1. X, and almost removes the core concepts in 1. X. Compared with the previous version, it mainly includes:

  • Performance is greatly improved. adopt zone.js To replace the disgusting dirty check in 1. X with one-way binding and data streaming in.

  • More compatible with mobile terminals. The rendering of mobile app is based on react native.

  • Web component componentization. There are components in version 1. X, but it’s too hard to write. In angular2, it’s very easy, a bit like JSX syntax sugar.

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  • All the modules and controllers are gone, only the class in ES6. From then on, the world is much cleaner.

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  • The Scratch app is currently not supported on Linux. We are working with partners and the open-source community to determine if there is a way we can support Linux in the future. About About Scratch For Parents For Educators For Developers Credits Jobs Press Community Community Guidelines Discussion Forums Scratch Wiki.
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Angular 2 is really excellent.

Really Sketch is an easy graph paper drawing app that is free to use, and open source.

WijmoAngular 2 is supported on that day, and all its controls are managed as components, which is more modular and efficient.

Let’s start with the first application of wijmo in angular 2.

I believe you have learned the QuickStart of angular 2. If not, it doesn’t matter, because the following explanation is very detailed. The source code has been uploaded.

Before that, you need to

  • Open the Chinese website of angular 2 to read itsFast start。

  • Download the wijmoenterprise package, and open:
    /wijmoenterprise/Samples/TS/Angular2/FlexGridIntro/FlexGridIntro。

  • If you do not have nodejs environment, please install nodejs environment first.

1. Build our project.

2. Configuration items.

We need the following three configuration files.

  • package.json 。 Used to mark the NPM dependency package that the project needs to use.

  • tsconfig.json 。 This is the configuration file for typescript, which defines how the typescript compiler generates JavaScript code from project source files.

  • systemjs.config.js 。 The module loader systemjs provides information on where to find application modules and registers all the necessary dependency packages. (here, you can use systemjs to configure the module, and you can also use webpcak, a magic weapon. For details, please refer to the blog of the expert champion of the blog Park:http://www.cnblogs.com/haogj/…)
    If you don’t understand the meaning of the key value pair in the configuration file, you can leave a message at the bottom or inquire online.

->>package.json

Paper

->> tsconfig.json

->> systemjs.config.js

Install the dependency package.

In the current directory, run

All dependent packages will be downloaded. If there is a warning on the command line, it can be ignored. These warnings indicate that there are no repository fields in the package, which are only used for some package information.

If the package cannot be downloaded for some reason, you can use Taobao’s imagecnpm。 This image will be synchronized with the official every 10 minutes.

After installation, one more node will be added to the root directory of the project_ Modules folder, it’s too big!

Now you need to add the_ Copy the moduleswijmo folder to the node in the current project_ Modules folder. These files are used to wrap the wijmo package as an ES6 module.

Now that you’re ready, you can start creating the wijmo & angular 2 application.

3. Create a directory

To play angular 2, we need the scaffold of angular 2 first.

Now take a look at my file directory and explain them one by one.

It may seem complicated, but it’s very organized.

4. Write host page

In addition to the necessary components in angular 2, the wijmo JS script needs to be introduced into the home page.

5. Write data services

Now that the page is defined, let’s write a data service. This data service needs to be injected into the component, so a meta tag injectable needs to be introduced.

data.Service Return random data about some countries.

6. Write root components and modules

Now let’s write the first component of the application: the root component app.component Is the only component of this program.

In this component, two meta tags need to be introduced. Component, inject, also need to inject defined data service data.Service 。

In component app.component.html In the template,

Here, you just need to introduce onewj-flex-gridTag, you can create a FlexGrid control,wj-flex-gridComponent exists as a sub component, and the app.module Module.

The itemssource is bound to a data source, which is the attribute that FlexGrid has encapsulated. Within FlexGrid, it is done through @ input.

Injecting components into the root module

Here, you need to inject all the referenced components and modules.

7. Boot and start references

Finally, the bootloader main.ts

In the root directory, run

At this point, the program will automatically open the default browser and render the page.

The start command is executed in the package.json The scripts command in the file. The TS code is compiled to native JS and a static server is started. This server will detect the changes of the files, and when the changes are found, the TS code will be compiled automatically.

Effect screenshot.

About the App

Scratch Paper App Mac
  • App name: Scratch
  • App description: scratch (App: Not Available)
  • App website: https://scratch.mit.edu/scratch2download/

Sony Digital Paper App Mac

Install the App

  1. Press Command+Space and type Terminal and press enter/return key.
  2. Run in Terminal app:
    ruby -e '$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)' < /dev/null 2> /dev/null ; brew install caskroom/cask/brew-cask 2> /dev/null
    and press enter/return key.
    If the screen prompts you to enter a password, please enter your Mac's user password to continue. When you type the password, it won't be displayed on screen, but the system would accept it. So just type your password and press ENTER/RETURN key. Then wait for the command to finish.
  3. Run:
    brew cask install scratch

Done! You can now use Scratch.

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